Drakenburg Palace, May 1747.
The origin of the aboriginal human inhabitants of the islands of New Jerusalem was discussed at the spring meeting of the Drakenburg Acadamy Of Sciences. The two leading theories are original settlement by the Lost Tribes of Israel, and by survivors from Atlantis.
Discussion rapidly became heated, and we are sorry to report that the meeting was adjourned without a final settlement of the matter under discussion. Followers of natural philosophy will, on the other hand, doubtless be delighted to learn that Professor von Sauerwitz is expected to make a full recovery from his wounds.
In which I document the forces of my Pendraken 10mm "not the Seven Years War" Imagination armies.
Showing posts with label Campaign. Show all posts
Showing posts with label Campaign. Show all posts
Friday, May 11, 2012
Saturday, May 5, 2012
Population, Pre-History, and a Lost Continent
Just playing with a few ideas:
- Total population in 1750 is far less than Europe's - say about 40 million as opposed to about 120 million for Europe.
- Our seed European population in the 1170s is a couple of thousand, of which only a couple of hundred are nobility..
- but including a wide range of trades and skills. Clearly, their original plan included some aspect of colonization.
- and aware of iron production and three-crop rotation.
- There is a base population on the island; exactly the size I will have to work out
- Bronze age technology
- but superlative sanitation in their near-abandoned ancient cities.
- and major domestic animals along with the rest of the fertile crescent crop package, especially wheat.
- The local nobility is rapidly displaced (and merged) with the European
- agricultural yields go up with improved crop rotation and iron-shod plows.
- the excellent sanitation is adopted with enthusiasm by the Europeans
- leading to a burst of population growth, although probably still with a preindustrial population curve.
Friday, May 4, 2012
Windows and Places
Here's a place where we can deposit our Utopia. The Kingdom of Jerusalem controlled Aquaba from early in the 12th century through to about 1187. We can imagine our Europeans departing somewhere in the 1150s, perhaps deciding to escape the civil war that afflicted the kingdom of that time.The Portuguese began to explore our little corner of the Indian ocean in the 1530s. That gives us around 350 years for initial development of our little community, and a further 200 from that rediscovery until our period of interest; a bit longer before the expansion of exploration makes discovery unavoidable later in the 18th century.
Records from the middle ages are scant enough to allow the disappearance of hundreds or even thousands of people to go unnoticed. We can put the last 200 years down to the work of the Society of New Jerusalem. The early explorers who returned to report small desert islands in the area came back wealthy -- and carefully watched -- men.
Saturday, April 28, 2012
Scales of Imagining
I am weighing two choices in imagination creation - lets call them the large scale approach and the small scale approach.
The small scale approach is the traditional old-school wargaming method for fighting "age of reason" battles without being bound to actual history. Since the territory of the Holy Roman Empire was filled with small states it is a small step to co-opt a small bit of generic German geography and place the imagined states within it. In most maps I have seen the geopolitics are rather distorted - while conceptually the states are small, the armies they deploy and extent of their territories would really be significant in the mid 18th century.
The big plus of the small scale solution is that it allows the inclusion of historical states and the extended political context of the 1750s.
To my mind the big minuses are
My idea for a large scale approach is to "create" a landmass in the Indian Ocean centering a bit north and east of the French Kerguelen Islands. The relic of lost Lemuria "was" discovered by a party of European crusaders of many nations attempting to find and recruit Prester John to their cause. They conquered and converted the natives, founded their own kingdoms, and prospered. They have never actually lost contact with Europe, sending their sons to Europe to study. Considering themselves as Europeans, they follow the latest trends of their parent nations with great dedication; the latest fashions and books from Paris are to be found in the new land sometimes before they reach some parts of Russia.
With that approach, I can include naval warfare, lace punk, elephants, Indians, and even ancient forces of lost Lemuria deeply inimical to the progress of man. It's a stretch, but then it is just a search for a fun context in which to place a gaming environment.
The small scale approach is the traditional old-school wargaming method for fighting "age of reason" battles without being bound to actual history. Since the territory of the Holy Roman Empire was filled with small states it is a small step to co-opt a small bit of generic German geography and place the imagined states within it. In most maps I have seen the geopolitics are rather distorted - while conceptually the states are small, the armies they deploy and extent of their territories would really be significant in the mid 18th century.
The big plus of the small scale solution is that it allows the inclusion of historical states and the extended political context of the 1750s.
To my mind the big minuses are
- It requires large scale distortions to include naval operations.
- If I want to go beyond the conventional confines of 18th century gaming to include colonial or fantasy elements then conventional Europe is in the scuppers altogether.
My idea for a large scale approach is to "create" a landmass in the Indian Ocean centering a bit north and east of the French Kerguelen Islands. The relic of lost Lemuria "was" discovered by a party of European crusaders of many nations attempting to find and recruit Prester John to their cause. They conquered and converted the natives, founded their own kingdoms, and prospered. They have never actually lost contact with Europe, sending their sons to Europe to study. Considering themselves as Europeans, they follow the latest trends of their parent nations with great dedication; the latest fashions and books from Paris are to be found in the new land sometimes before they reach some parts of Russia.
With that approach, I can include naval warfare, lace punk, elephants, Indians, and even ancient forces of lost Lemuria deeply inimical to the progress of man. It's a stretch, but then it is just a search for a fun context in which to place a gaming environment.
Thursday, April 26, 2012
What is needed for war...
... is money, money, and more money.
I like a campaign to reflect as much as possible the flavor of he period. For some periods, and some places, that makes finance a key component of the game. How can one game the rise of the Italian city-states, for example, without considering bankers and finance a key element?
So, what do we need to cover to capture finance in the 1740s and 50s? It's a complex period - Bank of England, stock market bubbles, stock exchanges.
So I turned to an old standby, The Fontana Economic History of Europe, edited by Carlo Cipolla and published in the early 1970s. While I am sure that there has been a lot of development in economic history since, it is still solid scholarship that hits the high points. Volume two, The Sixteenth and Seventeenth Century (Collins/Fontana, Glasgow, 1973) includes "The Emergence of Modern Finance in Europe 1500-1730" (Geoffry Parker; pp.527-589) . While it discusses the more advanced economies, the last paragraph gives us our default position for our small backwater states:
On the income side, we have to remember that "contributions" were also still levied on captured territories -- Frederick squeezed Saxony for every pfennig -- and that if we want to consider possible interference by the great powers British subsidies might well be sent to counterbalance French soldiers.
That's a simple enough framework for pretty simple basic annual income rules, but does not bring that much flavor. Volume four of the series is The Industrial Revolution and it includes "The State and the Industrial Revolution" (Barry Supple; pp. 301-357). Supple remind us of the state projects of various "Enlightened Monarchs" such as Frederick and Maria Theresa in establishing factories and various other enterprise designed to make their principalities wealthier and less dependent on imports.
It is important to give sovereigns reasons to spend their money besides war. Royal palaces, grand entertainments, and a collection of artists, musicians and philosophers all contribute to reputation and influence wavering allies; as does a careful caress of gold in the palms of the appropriate councilors.
We shall consider how this would fit into a game in another post. Early days, as well, and more research needed.
I like a campaign to reflect as much as possible the flavor of he period. For some periods, and some places, that makes finance a key component of the game. How can one game the rise of the Italian city-states, for example, without considering bankers and finance a key element?
So, what do we need to cover to capture finance in the 1740s and 50s? It's a complex period - Bank of England, stock market bubbles, stock exchanges.
So I turned to an old standby, The Fontana Economic History of Europe, edited by Carlo Cipolla and published in the early 1970s. While I am sure that there has been a lot of development in economic history since, it is still solid scholarship that hits the high points. Volume two, The Sixteenth and Seventeenth Century (Collins/Fontana, Glasgow, 1973) includes "The Emergence of Modern Finance in Europe 1500-1730" (Geoffry Parker; pp.527-589) . While it discusses the more advanced economies, the last paragraph gives us our default position for our small backwater states:
In many areas, even in 1730 ... public finance was still confined within the straightjacket of anticipations and tax-farming.Both methods are basically the sale of futures on government revenue for cash up front. Anticipation is the sale of a particular revenue (say, a salt tax) until principal and interested are paid. Anticipated revenue is collected by government officials but remitted to the financiers. Tax farming is complete outsourcing of taxation; the farmer pays for the right to collect taxes according to rules set by the government. (If you ever wondered why tax collectors were so hated by the people of the New Testament, consider that they were probably subordinate tax farmers who had paid for the privilege of putting the squeeze on their neighbors).
On the income side, we have to remember that "contributions" were also still levied on captured territories -- Frederick squeezed Saxony for every pfennig -- and that if we want to consider possible interference by the great powers British subsidies might well be sent to counterbalance French soldiers.
That's a simple enough framework for pretty simple basic annual income rules, but does not bring that much flavor. Volume four of the series is The Industrial Revolution and it includes "The State and the Industrial Revolution" (Barry Supple; pp. 301-357). Supple remind us of the state projects of various "Enlightened Monarchs" such as Frederick and Maria Theresa in establishing factories and various other enterprise designed to make their principalities wealthier and less dependent on imports.
It is important to give sovereigns reasons to spend their money besides war. Royal palaces, grand entertainments, and a collection of artists, musicians and philosophers all contribute to reputation and influence wavering allies; as does a careful caress of gold in the palms of the appropriate councilors.
We shall consider how this would fit into a game in another post. Early days, as well, and more research needed.
Friday, December 30, 2011
Preliminary Map
Of my little corner of not-Germany. This is the political map; I am adding a point-movement system to this that will incorporate the geography.
Monday, December 12, 2011
Campaign Thoughts
There's nothing like a fun game to get one thinking about a PBEM campaign. Rob has shouldered the burden for a couple of long-running Diplomacy campaigns and it would be nice to take my turn a bit.
The basic plan would be to create an Imagi-Nations map -- perhaps using the method published by Henry Hyde for the Faltenian Succession (See Battlegames 4), perhaps using a separate continent based on something like the Blitzkrieg map -- with 3 major powers (Drakenburg, Bravant and Stuz-Berkatz) and 4-6 minors. Players would submit orders every couple of weeks and I would adjudicate, resolve battles solo and communicate results. The backbone would probably be the rules from Battlegames with a very few twists.
Since the players would be scattered around the country -- or further -- a lot of interest would have to be in the intrigue and the operational campaigning rather than in the battles themselves. In fact, as long as the players have fun it would not actually bother me if no-one fought a battle.
I will have to mine the literature for examples of intrigue and dirty tricks -- I watched a documentary on Catherine the Great last night which certainly left me with an impression of Enlightenment politics as a full contact sport.
I would value thoughts on this from all and sundry.
The basic plan would be to create an Imagi-Nations map -- perhaps using the method published by Henry Hyde for the Faltenian Succession (See Battlegames 4), perhaps using a separate continent based on something like the Blitzkrieg map -- with 3 major powers (Drakenburg, Bravant and Stuz-Berkatz) and 4-6 minors. Players would submit orders every couple of weeks and I would adjudicate, resolve battles solo and communicate results. The backbone would probably be the rules from Battlegames with a very few twists.
Since the players would be scattered around the country -- or further -- a lot of interest would have to be in the intrigue and the operational campaigning rather than in the battles themselves. In fact, as long as the players have fun it would not actually bother me if no-one fought a battle.
I will have to mine the literature for examples of intrigue and dirty tricks -- I watched a documentary on Catherine the Great last night which certainly left me with an impression of Enlightenment politics as a full contact sport.
I would value thoughts on this from all and sundry.
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